I'm a game developer. I specialize on VR, AR, MR and Mexatron-VR, also make desktop and mobile games.
An interactive AR/MR application for visualizing 3D models from an anatomical atlas of human organs (organs of the neck, upper torso, and head) and medical scans (MRI, CT, ultrasound), with hand-tracking controls on the Quest 3 headset.
This application was developed as part of the Hackathon "AR for Thyroid Phantom" at the Fifth Open Conference of Young Scientists of the Center for Diagnostics and Telemedicine. The presented project won second place. The application was developed by the team "Sezriv Ralizonki". Team members: Dmitriy Konstantinov, Oleg Morev, Maxim Pishchagin, Ivan Semichev.
Rescue Cat From Tree
A VR puzzle game where the goal is to rescue a cat from a tree. To do this, the player must find items on the location and figure out how and in what order to use them to complete the task. The game features three different endings for saving the cat. The events take place in a countryside, where the player must explore a two-story house and the surrounding area to find the necessary items.
Flight Simulator demonstrates the capabilities of mechatronic VR, conveying physical sensations of controlling a sci-fi flying vehicle with a realistic control system.
The game is cross-platform, supporting both PC and additional hardware:
VR, 2DOF platform, steering wheel, pedals, gearbox and handbrake (Logitech).
The game implements unique flight physics that is transmitted to the motion platform.
The game features three enemy types: Combat space cruiser, Heavy space fighter, Light plasma tank
The game includes two large-scale locations:
an asteroid belt in space and the fog-covered planet Xart with alien structures.
Available audio tutorial and two modes: Endless - timed survival; Story Mode - including 2 cut-scenes.
The project is the next version of Protocol FoxStrong - a arcade flight simulator in a Sci-fi setting, where the player controls a flying machine in space battles.
The project has been specifically redesigned to demonstrate mechatronic VR capabilities (for RTU MIREA University).
The game has undergone numerous changes - it was decided to separate the project from the previous version. For this reason, the cross-platform system and storyline were removed.
New features: Transition to arcade controls, Interactive tutorial, Improved physics and enemies, 3D radar, detailed interface, random maps (7 unique maps), plasma weapons upgrade and addition of missiles. Objective: score points by destroying enemies (cruisers, fighters, aircraft carriers) and collecting life spheres.
Equipment: PC, Quest 3, 2DOF platform, Logitech steering wheel/pedals.
A real-time strategy game for VR and MR, where the user controls a spaceship using controllers, like a radio-controlled space fighter.
Features: Flexible sound and spatial positioning settings; Spaceship skins; Diverse weapons on the game fighter and various weapon targeting modes; Super weapons for the player's ship in a secret menu; Two game modes: endless and story; Two audio endings and a final cut-scene; 2 enemy types (cruiser and drone); Procedural asteroid generation, the ability to play in mixed reality where the real-world environment becomes obstacles in the game.
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FPS Horror. The game is available in two versions – PC and VR – with unique features for each platform.
Features:
Map exploration, curiosity is rewarded, the best items are hidden.
Endless waves in Arena mode, each wave is stronger than the previous one.
Secret boss - a creature from another dimension.
Find and use the secret spectral weapon.
Complete the story. Unlock the secret ending.
Achieve the best time in completing the game modes.
Warships Defense presents an interesting idea: what if in a seemingly simple "Battleship" game you had to defend instead of attack. The game is made in the arcade genre, keeping the spirit of 2000s arcade machines.
Don't waste time, you only have 30 seconds to act: move ships, repair them or remove mines. The game features endless waves of attacks, and each next wave might surprise you. Has a Like in leaderboard similar to the arcade machines.
The project is adapted for WebGL.
Pipe THERMIC PLASMA CONDUITS Warhammer - Model Asset, Gameready, modular pipes
2K Textures, 3 materials, textures with baked lighting and basecolor.
Asset Contents: 9 different single sections with various details and their configurations; 2 tees with different details and their configurations; 45-degree elbow section; 90-degree elbow section; Blown pipe section; Adapter transition section for connecting tees; Pipe section foundation; Pipe end cap with grating.
Among my works in Blender:
Model optimization and creating LOD for models during an internship at "Nanosemantics".
Studying sculpting and creating a fox head and a high-poly human hand with it.
Learning the basics of hard-surface modeling and creating basic models for practice.
The project is a database for a network of service centers specializing in computers and gaming consoles repair. The main goal of the system is to automate business processes, including order management, reservations, customers, employees, and spare parts.
Features: test data, role and privilege system, various functions and triggers for workflow automation, use of indexes, connection to Grafana for key metrics visualization, AI model for predictions, access control system with Row Level Security, set of analytical queries.
Completed the Digital Department course in the "DevOps" direction, with successful completion of the course and passing the industrial practice and final qualification work with "excellent" grade.
Successfully completed the course in the "Algorithms and Data Structures" direction.
Successfully completed the course in the "Infocommunication Systems and Networks" direction.
Continuing to study C++, Python programming languages and artificial intelligence development methods.
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